All right folks, I've decided to go ahead and post what I've worked on in an article I've titled Guide to Gacha Game Tagging, as mentioned in topic #17356 and topic #17375. There is obviously a demand for standardizing how characters in gacha games should be tagged since they are evolving into their own niche, and I strongly believe that Danbooru needs to catch up in this regard. Please take a good look through, and if it's at least acceptable, I will make it a wiki so that anyone can edit it, rather than just me in this forum thread. There are some things I wish to see improved for this article, particularly:
EDIT: 2020-09-16
RELEASED WIKI: howto:named_outfits (name subject to change)
The original version of this article was deemed to be more focused on problems specific to Fate/Grand Order, rather than functioning as a generalized guide to standardizing gacha game tagging. I have thus eliminated any and all references to F/GO except for the mentions in Introduction and List of Gacha Games. I likewise removed sections that would have been deemed irrelevant here, and altered the wording to be as impartial as possible instead of sardonically commentating on game developers' monetization practices here and there.
Things I'd like to see improved would be:
- a non-Azur Lane example in One Character, One Skin because my knowledge of non-F/GO games is extremely limited and I don't want to use F/GO examples, yet I want to promote a sense of variety in what series are used for examples
- how sparse in explanations One Costume For Multiple Characters is, since I have not dabbled very much into this subject
- clarification in the Cosplay section since looking around for examples was rather confusing for me due to how mishandled it currently is. I used post #3858233 as my guide for it, but I could be wrong.
- whether or not there is value in compiling a list of gacha games when this issue doesn't just exclusively cover gachas
Please DO NOT discuss anything regarding Fate/Grand Order in this thread. That has been widely regarded as an exception among exceptions when it comes to tagging, and there may need to be a separate guide made for that specific game. If you wish to discuss about F/GO in-depth, please go to topic #17356 ("The Fate/Grand Retagging Project") and voice your concerns there. This thread is intended to be a generalized discussion on gacha games (and by extension video games as a medium) and how to tag characters.
GUIDE TO GACHA GAME TAGGING
Table of Contents
INTRODUCTION
Welcome to Danbooru's guide on how to tag characters and their alternate outfits that appear in gacha-styled mobile games.
This genre of video gaming started around the early 2010s when mobile gaming increased in popularity, and became wildly popular in Japan with the release of arguably the first gacha-styled video game, Dragon Collection. With this new business model rapidly gaining success, it wouldn't be long before others followed suit, altering Dragon Collection's concept of virtual hoarding and adapting other trends like card games, farm-building, loot boxes, and pulling for characters.
Danbooru itself started in 2005. This is approximately a five-year gap between the site's start and the influx of gacha games that would follow around the mid-2010s. Unfortunately, this means that tagging characters from gacha games has become a complex issue and is debated on per individual game. To make matters worse, characters from existing copyrights are imported into gacha games to feed on fans' familiarity with a particular series and its cast. There lacked a means of standardizing these characters all across the board. The conventions that work great for one title may not work so well for another, which then leads to massive inconsistencies and confusion.
The hope of this guide is to act as a foundation for how to tag any character regardless of which game they come from.
As discussed in the forums however, Fate/Grand Order has been separated into its own discussion due to the unique circumstances surrounding how it releases characters and alternate outfits. This article has deliberately excluded any examples from that game for this purpose. Please go to topic #17356 ("The Fate/Grand Retagging Project") if you wish to discuss tagging conventions for F/GO specifically.
TERMINOLOGY
Gacha (ガチャ) is shorthand for gachapon (ガチャポン), which in itself is an alternate saying of gashapon (ガシャポン). Whatever the reading, this is a type of Japanese-produced vending machine that customers dispense money into, then they twist a crank and the machine dispenses a plastic egg containing a randomly-selected toy or prize. Usually this is one toy out of a collectible set, incentivizing customers to pay more to complete the collection. Gasha/gacha is the Japanese onomatopoeia for the sound of the crank being twisted, while pon is the sound of the toy dropping into the receptacle.
Similarly, a gacha video game is a branch of mobile gaming where players save up a fictional in-game currency, then use it to roll the virtual vending machine (think of spinning a slot machine or roulette wheel). What players roll for tend to be desired characters, character classes, weapons, vehicles, materials, add-ons or whatnot, depending on the type of game being played. For simplicity's sake, these will be called prizes. The majority of this discussion is going to cover characters and alternate costumes, since Danbooru is a character-based imageboard.
Furthermore, prizes are often categorized by rarity levels, with lower rarity prizes being easier to collect but are not as desirable as those with higher rarities. Snagging the higher rarity prizes depends on a luck variable, and sometimes obtaining free in-game currency is purposely designed to be extremely difficult and cumbersome. This then incentivizes players to spend money for the in-game currency, allowing for more rolls in the hope of picking up a higher rarity prize. These are considered to be microtransactions, and while the games themselves are free-to-play and the gacha element typically optional, they are actually designed with this business model in mind.
DANBOORU’S TAGGING GUIDELINES
Due to the complex nature of gacha games and how they market characters, alternate costumes, and/or alternate forms, Danbooru’s guidelines for separating everything with tags work differently from non-gacha titles. Make note that these conventions are not exclusive to gacha games - console games and MMORPGs also use similar systems for releasing characters and alternate forms/outfits. This article primarily focuses on gacha games because the bulk of new releases tend to originate from there, but it is not a concept exclusive to gachas. Regardless of what game type is being dealt with, there are some categories to go over with how these are treated here.
Developers often recycle an already-released character and have an official artist design a different costume for them, then market that character as downloadable content (DLC) or a prize to roll for in the gacha. This then complicates tagging these alternate costumes because while they literally are the same character just wearing a different outfit, the game itself treats them as an entirely different character by giving that costume an official name. Compounding things is that these characters may possess different skill sets, character classes, and/or be categorized according to an in-game ID number, further proving that the developers intended for these alternate costumes to be treated as full characters.
That last sentence is especially important for Danbooru’s purposes, particularly the phrase, "Alternate costumes to be treated as full characters". When it comes to video games, that is how a named costume should be treated here – with a character tag, not just treating it as the same character wearing a different outfit. For Danbooru’s purposes, this is called a variant. Other terms that can be used interchangeably are forms, versions, and alternate costumes, but this article will stick to the term variant for consistency's sake.
This is where video games are developing into their own niche with handling characters, and has been a growing source of confusion in the last few years for one simple reason: Most forms of media don't name their alternate outfits. For a non-video game example, Yoko Littner's swimsuit (post #178763) that she wears in a single episode of Tengen Toppa Gurren Lagann doesn't have an official name attached to it; it's just a swimsuit. Another example is Tomoe Hotaru's black dress (post #2227732) that she frequently wears in Bishoujo Senshi Sailor Moon. The creators never assigned a name to it; it's just a dress she wears. Therefore, regardless if the costume comes from an anime, video game, movie, book, or other form of media, if the creators/developers don't give a name to an alternate outfit, then don't give it one here.
Further discussion is needed regarding an outfit that was initially released without a name, then retroactively given a name later in the franchise's life, and whether or not it should be likewise retroactively tagged with a new character tag. While this is uncommon, it does happen.
- Benit149In contrast, a gacha example would be Azur Lane's Sirius, who has a swimsuit that is officially called Midsummer Seirios. This means that it should be given the same treatment here by denoting a character tag (or chartag for shorthand) to it.
That is the primary difference between tagging characters and outfits from gacha games and those from non-gacha titles. Video games have developed systems of their own as far as officially naming a character's alternate outfit, and Danbooru users then tag according to whatever conventions the official sources use. Console and MMO games have downloadable content (DLC) for players to purchase said costumes, and gacha games treat these as new gacha prizes.
DEFAULT + ONE VARIANT
Using the Sirius example mentioned above, the variant of her that was released first in Azur Lane is considered to be her default variant, or just default. The default's tag would be:
Danbooru already has a tagging system that pairs character names with the copyright as a qualifier, separating them from a character with the same name in a different copyright (called disambiguation here). Later in the game's life, the developers released an alternate costume; a swimsuit that was given the name Midsummer Seirios. This would be her holiday variant. By this, I refer to limited-time variants who are only available for rolling during a specific period of the year, and their character designs will often reflect this. The three most popular holidays are Summer (or 'Swimsuit' variants), Halloween, and Christmas. Some gacha games may incorporate other holidays like Valentines or Easter for character design purposes. Another catchall term that can be used is special variant if there is no holiday attached to the costume.
To facilitate this, a new chartag is created:
The original sirius_(azur_lane) chartag is also added to function as an umbrella tag, compiling any and every post of Sirius regardless of variants. If a user then wanted to exclude Midsummer Seirios from a search and just look up Sirius' default variant, they can then do a sirius_(azur_lane) -sirius_(midsummer_seirios)_(azur_lane) search. The naming convention for a holiday/special variant's chartag would be:
- character_(holiday/special_variant)_(copyright)
There is some debate as to whether or not the default should get the same treatment as the holiday variant for consistency’s sake, or if it’s best to just leave them as is. At the moment, it probably safest to handle these cases on a game-to-game basis since no one is going to be familiar with every single game out there in the market.
- Benit149ONE CHARACTER, ONE SKIN
This is not the same as the default version of a character being functionally different from a separate version of the same character (or "variant"). A skin really is just a character wearing a different outfit while retaining their in-game functionality, whether they be skill sets, classes, abilities, and what have you. This is yet another way for developers to incentivize players rolling for a character so that they can then obtain the character skin.
Using Bremerton from Azur Lane as an example, her initial character model was first released as a prize to be rolled for (post #3836613). Therefore, that tag would be:
Then the developers released a full-on new skin for Bremerton that players could obtain, that being her Scorching-Hot Training outfit (post #3846884). Her functionality in the game doesn’t change, but her appearance does. To facilitate this, a new chartag is created:
Not only that, the original bremerton_(azur_lane) chartag is also added to function as an umbrella tag, compiling any and every post of Azur Lane's Bremerton, the same way that we did for Sirius earlier. It follows the same logic as a character with a holiday/special variant, except that the naming convention would be:
- character_(skin)_(copyright)
ONE COSTUME FOR MULTIPLE CHARACTERS
Sometimes there is a singular alternate costume that will cover multiple characters with one brush stroke.
In Kantai Collection, there are Remodels; Warship Girls R uses the same Remodel concept; Azur Lane also does the same, but calls it Retrofit. Girls Frontline has Labyrinth of the Dark, a group of costumes that were released for just five characters rather than for a large portion of the case. Idolmaster likewise has named thematic outfits that multiple characters of a band will wear as a sort of uniform (barring minor design changes per character), like Cute & Girly, Sailor Swimsuit, or Cool & Sexy.
At the moment, this is the only category that uses general tags (or gentags) rather than specific chartags.
More discussion is needed as to whether or not it is desirable to leave it like this or to expand them as chartags. The crux of the argument is that gentags wind up getting 'lost' in the quagmire of dozens of other gentags describing everything in an image, while making chartags for every instance is far too cumbersome and pedantic.
- Benit149COSPLAY
Use the default variant's chartag when dealing with any and all *_(cosplay) tags:
- character_(copyright)_(cosplay)
If you are uploading a cosplay of a holiday/special variant, then tag it like this:
- character1_(copyright) (chartag)
- character1_(copyright)_(cosplay) (gentag)
- character1_(holiday/special_variant)_(copyright) (chartag)
- character2_(copyright) (chartag)
CHARACTERS FROM EXISTING COPYRIGHTS
As stated in the introduction, characters who already exist in previous forms of media are transferred into gacha games as prizes to be rolled for. Does this mean existing characters have to be renamed to fit with them being in a gacha game?
The simple answer is, no. Stick to the chartags that already exist, and use the gacha's copyright tag only if an image is applicable to the gacha game.
So what's the purpose of making copyright tags for gacha games if they don’t have to be used on existing characters? Original characters and/or concepts unique to the gacha game will pop up, which means that the copyright tag has to function as their origin. With Wild Arms: Million Memories, we have Brittany Shrewsbury; for Tales of the Rays, we have Ix Nieves and Mileena Weiss; for Star Ocean Anamnesis, we have Evelysse; for the Madoka Magica game, we have Tamaki Iroha, Futaba Sana, Yui Tsuruno and others. So on and so forth.
If a character originated from a gacha game and nowhere else, then there is practical use for a copyright tag. Likewise, official art of existing characters can fall under the gacha's copyright since that's where it's being marketed.
IN CONCLUSION
The aim is to simplify things by using examples and already-existing tagging conventions, while defining why there is a difference between video game media and other forms of media when it comes to handling characters. The hope is to standardize this process so that what works for one gacha game can work for another, rather than making up unique rules on a game-to-game basis that will wind up conflicting with each other.
LIST OF GACHA GAMES
Let's get into the games that these guidelines are applicable to. Some of them are mobile spin-offs of existing copyrights, while others are wholly original titles. Regardless if the game is active or defunct, they will go here. The titles will be listed in alphabetical order.
To reiterate, Fate/Grand Order has been excluded from this article entirely, and thus from this list as well.
This is an ongoing work-in-progress. Any contributions made will be greatly appreciated.
- Another Eden
- Arknights
- Azur Lane
- Blue Oath
- Brave Frontier
- Brave Girl Ravens
- Dissidia Final Fantasy Opera Omnia
- Dragalia Lost
- Dragon Ball Legends
- Dragon Collection
- Exos Heroes
- Fire Emblem Heroes
- Flower Knight Girl
- Food Fantasy
- Girls Frontline (Dolls Frontline)
- Girls Symphony
- Granblue Fantasy
- Grand Chase
- Guilty Dragon
- Honkai Impact 3rd
- Idle Heroes
- Kantai Collection
- Kingdom Hearts X (stylized as Kingdom Hearts χ)
- Langrisser Mobile
- Love Live! School Idol Project
- Magia Record: Mahou Shoujo Madoka Magica Gaiden
- Makai Wars
- Merc Storia
- Noah's Gate
- Otoko no Itadaki
- Pokemon Go
- Princess Connect!
- Sennen Sensou Aigis
- Star Ocean Anamnesis
- Tales of Crestoria
- Tales of Erin
- Tales of the Rays
- Touken Ranbu
- War of the Visions: Final Fantasy Brave Exvius
- Warship Girls R
Updated