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Artist's commentary
Wrecks, EVE Online.
For the 2014 EVE Online expansion 'Retribution' I helped develop an in-house Maya tool, to procedurally create wrecks from existing assets.
I did all feature work/requests and testing on the art side, and created all final art assets.
Technical artist Vigfus Omarsson developed the tool itself.
I wrote a DevBlog on the process, this can be found here:
http://community.eveonline.com/news/dev-blogs/art-for-rubicon-1.1/