Artist's commentary
However I try to line up my words
they won't vanish until I say them.
https://chanomach.fanbox.cc/posts/1589447
Falling puzzle games, yeah? In those games, you can make a line of the same colour and it disappears, but when it comes to words, lining them up isn't enough. You have to say them or they'll keep staying behind, never disappearing. That's the idea.
It's that contrast between the ones who immediately say what's on their minds and the ones that don't. It also depends on who you're talking to, of course.
There was a falling puzzle game-ish drawing I made at the start of the year, but I told myself that if I'm going to make it falling puzzle-themed I should make it a better situation and gave up on it. It feels like I probably made the right choice.
■ How far do you go? Handwritten feel
I'm talking about the characters. In this case, the text on the blocks is handwritten (and duplicates are copypasted), while the others are fonts. At first, I was thinking of using a pop font on the blocks as well, but going with the idea that compositionally, the characters on the blocks are what draw the eye in this picture, I figured people would criticise it if that text was all font-based and in the end I wrote them by hand.
I thought mixing handwritten and fonts would look off-putting and for a moment I had the score and stuff also handwritten, but I felt that reduced the game screenshottyness of it instead, so I settled on this. It's easy to get torn up about the balance of things like these.
Source: https://chanomach.fanbox.cc/posts/1589447