Donmai

[Arknights] Costume implications

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FratmCforo said:

BUR #34784 has been approved by @evazion.

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create alias amiya_(planter)_(arknights) -> amiya_(seedsower)_(arknights)
create alias amiya_(ambience_synesthesia_2024)_(arknights) -> amiya_(medic)_(solo_around_the_world)_(arknights)
create alias lava_(a_ray_of_sunshine)_(arknights) -> lava_(bunch_of_sunlight)_(arknights)
create alias iana_(rainbow_six) -> iana_(rainbow_six_siege)
create alias iana_(mirrormaze)_(rainbow_six) -> iana_(mirrormaze)_(rainbow_six_siege)
create alias pinecone_(seasons_of_travel)_(arknights) -> pinecone_(season_of_travel)_(arknights)
create alias savage_(three_hundred_meters_underground)_(arknights) -> savage_(300_metres_underground)_(arknights)
create alias croissant_(seven_am)_(arknights) -> croissant_(seven_in_the_morning)_(arknights)
create alias hoederer_(courtyard_of_contemplation)_(arknights) -> hoederer_(courtyard_of_neka)_(arknights)
create alias medjedtyti_(arknights) -> medjehtiqedti_(arknights)

I changed these from renames to aliases.

I also don't like these implication chains like Solo Around the World -> Amiya (Medic) -> Amiya. Her Medic form may be a different unit in the game, and it may get its own skins, but there's nothing visually different about the Solo Around the World skin that identifies it as a Amiya (Medic) skin and that sets it apart from her other skins. I think Medic should be for her default Medic skin and any skins it get should imply the base Amiya tag. Same goes for other Arknights characters with alternate classes.

Login_to_view said:

On the note of tags for popular "unofficial" outfits, there's a swimsuit W from liduke: post #7756819
I've seen it being drawn a lot over the years. Is it worth a tag?

Yes, that's what outfit tags are meant for, when there's some popular outfit but you can't find it because there's no tag for it, and you can't even find out where it came from because there's no wiki about it.

evazion said:

I changed these from renames to aliases.

I also don't like these implication chains like Solo Around the World -> Amiya (Medic) -> Amiya. Her Medic form may be a different unit in the game, and it may get its own skins, but there's nothing visually different about the Solo Around the World skin that identifies it as a Amiya (Medic) skin and that sets it apart from her other skins. I think Medic should be for her default Medic skin and any skins it get should imply the base Amiya tag. Same goes for other Arknights characters with alternate classes.

While I find this opinion somewhat agreeable, I believe that the current system is the best one for several reasons:

1. Shouldn't this argument apply more to alternate operators with the same class of their respective base character? After all, their equipment is mostly unchanged and their main distinguishing feature would be their apparent maturity/age. For example Kroos and Kroos the Keen Glint.

2. Some alters and their outfits are clearly distinct from the main operator. Take for example Ch'en the Holungday and her skin Ten Thousand Mountains, in which she wields a gun and not a sword.

3. The current system is the same one used for alters from the Fate franchise. While you could argue that the ones from Arknights are not "proper alters", as in characters from different universes/timelines with vastly different features, there is one that fits this description: Skadi the Corrupting Heart. Should she be exempt from the system change?

4. Logistically, the alternate operator's tag would still need to be used for any post featuring their skins. The end result would be the same (but with the additional trouble of having to check all of these posts and making sure that they are properly tagged).

Updated

Let me put it this way. Two chartags for a single character is tolerable. Three tags is really pushing it. We should be trying to avoid Fate disease, where posts get three or even four tags for a single character, not replicating it.

It's common in gacha games for characters to have alternate versions that are treated as separate playable units, but just because something is treated as a separate unit in-game doesn't mean our tagging needs to reflect that. A lot of times these alternate versions are just glorified skins for our purposes.

2. Some alters and their outfits are clearly distinct from the main operator. Take for example Ch'en the Holungday and her skin Ten Thousand Mountains, in which she wields a gun and not a sword.

When I look at the posts under Ten Thousand Mountains and Ageless Afterglow, I don't see why one gets 3 chartags and the other gets 2. They're both just skins for Ch'en to me. One may be for the Sniper class and the other may be for the Guard class, but what difference does that make for tagging purposes?

evazion said:

It's common in gacha games for characters to have alternate versions that are treated as separate playable units, but just because something is treated as a separate unit in-game doesn't mean our tagging needs to reflect that. A lot of times these alternate versions are just glorified skins for our purposes.

While some of them aren't all that different (Ch'en, for example, as you brought up), in various cases the alternate versions aren't just a different unit in terms of gameplay, they're also an older or otherwise different version of a character (as in more different than just 'other clothes and weapon'), like Kroos, Fang, Skadi, etc; so I think overall it makes sense to have the costume imply the alter it's a costume for, rather that the base form - and just do that across the board for consistency.
Besides, Arknights is pretty much guaranteed to only ever go up to three "nested" implications at its furthest, unlike Fate and its Character Alter Lily Santa Alter Swimsuit Costume kinda deal. Character, character alter, costume for alter is 99% likely the furthest it's ever going to go.

BUR #36451 has been approved by @nonamethanks.

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create implication hibiscus_the_purifier_(romance_overflow)_(arknights) -> hibiscus_the_purifier_(arknights)
create implication nightmare_(the_ferry_girl)_(arknights) -> nightmare_(arknights)
create implication quartz_(cover_mercenary)_(arknights) -> quartz_(arknights)
create implication harold_(inviting_snow)_(arknights) -> harold_(arknights)
create implication diamante_(sun_slant)_(arknights) -> diamante_(arknights)
create implication verdant_(rose_rider)_(arknights) -> verdant_(arknights)
create implication wan_qing_(tons_of_sunshine)_(arknights) -> wan_qing_(arknights)
create implication nymph_(sweetness_to_the_heart)_(arknights) -> nymph_(arknights)
create implication dur-nar_(plush_cake)_(arknights) -> dur-nar_(arknights)
create implication valarqvin_(midskog_fika)_(arknights) -> valarqvin_(arknights)
create implication sesa_(to_evoke_the_anima)_(arknights) -> sesa_(arknights)
create implication vermeil_(playfellows)_(arknights) -> vermeil_(arknights)
create alias totter_(shimmering_dew)_(arknights) -> totter_(shining_dew)_(arknights)
create alias reed_the_flame_shadow_(summer_flowers)_(arknights) -> reed_the_flame_shadow_(summer_flower)_(arknights)
create alias rose_riverbank_(arknights) -> entelechia_(arknights)
create alias eblana_(arknights) -> necrass_(arknights)

New batch of skins released + 2 others that I missed previously.

I will update the BUR if the upcoming event on the English server renames some of the older outfits.

EDIT: Two outfits needed a renaming. Also, in a new trailer some hours ago, an NPC who was previously referred to as "Rose Riverbank" has just been introduced as a playable Operator with the name "Entelechia".

EDIT 2: A new trailer dropped and Eblana got introduced as a playable character with the name Necrass. I have also included the new outfits.

Updated

It's okay, by the time any of our whole one actual admins will do BURs the tags are gonna have enough posts.
Just make sure to write the wikis with reference images first (and put them on root char wiki too), otherwise, iirc, the bur may fail on approval.

hdk5 said:

Just make sure to write the wikis with reference images first (and put them on root char wiki too)

Sure, waiting for the event release to do that

UPD: done

Updated

BUR #38180 has been approved by @nonamethanks.

mass update metal_crab_(arknights) -id:3834768 -id:4572464 -id:5839595 -id:6422852 -id:6743721 -> char:domesticated_metal_crab_(arknights) -metal_crab_(arknights)

Metal crab is a kind of wild creature in Arknights. Currently almost all posts under metal crab is a domesticated variant of metal crab bred by Beanstalk, which has a different design, not the original wild creature.

Updated

BUR #39143 has been approved by @nonamethanks.

create implication kal'tsit_(nurse)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(partygoer)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(advisor)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(ambience_synesthesia)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(boss)_(arknights) -> kal'tsit_(arknights)

Created and gardened tags for Kal'tsit's other recognizable official outfits, which previously did not have tags. Follows other Ambience Synesthesia tags and other tags for non-playable official outfits/forms on other characters, such as Amiya.

Zumzigzoo said:

BUR #39143 has been approved by @nonamethanks.

create implication kal'tsit_(nurse)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(partygoer)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(advisor)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(ambience_synesthesia)_(arknights) -> kal'tsit_(arknights)
create implication kal'tsit_(boss)_(arknights) -> kal'tsit_(arknights)

Created and gardened tags for Kal'tsit's other recognizable official outfits, which previously did not have tags. Follows other Ambience Synesthesia tags and other tags for non-playable official outfits/forms on other characters, such as Amiya.

where those names come from?

hdk5 said:

where those names come from?

They're assigned to be as descriptive as possible without an official name.

Partygoer and advisor come from the "A Walk in the Dust" story, where Kal'tsit attends a party and acts as an advisor in the respective outfits. Nurse also comes from this, but might be better served as "maid" instead. I think visually, most people will call that outfit maid instead of nurse. I'm not sure which fits better from a story perspective. The current names are inherited from the old wiki page version, which used these descriptors for the outfits.

The ambience synesthesia follows the naming convention from the other non-playable ambience synesthesia outfits.

The boss outfit refers to the outfit she wears as an unnamed boss. There are 2 versions with similar outfits, one known as "Kal'tsit" and another version as "The Doomsday Prophet".

BUR #39360 has been approved by @nonamethanks.

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create implication stainless_(ambience_synesthesia)_(arknights) -> stainless_(arknights)
create implication mlynar_(ambience_synesthesia)_(arknights) -> mlynar_(arknights)
create implication fiammetta_(ambience_synesthesia)_(arknights) -> fiammetta_(arknights)
create implication enforcer_(ambience_synesthesia)_(arknights) -> enforcer_(arknights)
create implication thermal-ex_(ambience_synesthesia)_(arknights) -> thermal-ex_(arknights)
create implication ling_(ambience_synesthesia)_(arknights) -> ling_(arknights)
create implication lin_(ambience_synesthesia)_(arknights) -> lin_(arknights)
create implication lee_(ambience_synesthesia)_(arknights) -> lee_(arknights)
create implication lava_the_purgatory_(ambience_synesthesia)_(arknights) -> lava_the_purgatory_(arknights)
create implication flamebringer_(ambience_synesthesia)_(arknights) -> flamebringer_(arknights)
create implication penance_(ambience_synesthesia)_(arknights) -> penance_(arknights)
create implication mizuki_(ambience_synesthesia)_(arknights) -> mizuki_(arknights)
create implication ptilopsis_(ambience_synesthesia)_(arknights) -> ptilopsis_(arknights)
create implication texas_the_omertosa_(ambience_synesthesia)_(arknights) -> texas_the_omertosa_(arknights)
create implication texas_(ambience_synesthesia)_(arknights) -> texas_(arknights)
create implication mr._nothing_(ambience_synesthesia)_(arknights) -> mr._nothing_(arknights)
create implication saileach_(ambience_synesthesia)_(arknights) -> saileach_(arknights)
create implication pramanix_(ambience_synesthesia)_(arknights) -> pramanix_(arknights)
create implication leonhardt_(ambience_synesthesia)_(arknights) -> leonhardt_(arknights)
create implication eyjafjalla_(ambience_synesthesia)_(arknights) -> eyjafjalla_(arknights)
create implication swire_(ambience_synesthesia)_(arknights) -> swire_(arknights)
create implication hoshiguma_(ambience_synesthesia)_(arknights) -> hoshiguma_(arknights)
create implication dusk_(ambience_synesthesia)_(arknights) -> dusk_(arknights)
create implication shining_(ambience_synesthesia)_(arknights) -> shining_(arknights)
create implication amiya_(ambience_synesthesia_2022)_(arknights) -> amiya_(arknights)
create implication amiya_(ambience_synesthesia_2021)_(arknights) -> amiya_(arknights)
create implication hellagur_(ambience_synesthesia)_(arknights) -> hellagur_(arknights)
create implication schwarz_(ambience_synesthesia)_(arknights) -> schwarz_(arknights)
create implication silence_(ambience_synesthesia)_(arknights) -> silence_(arknights)
create implication sussurro_(ambience_synesthesia)_(arknights) -> sussurro_(arknights)
create implication siege_(ambience_synesthesia_2021)_(arknights) -> siege_(arknights)
create implication siege_(ambience_synesthesia_2024)_(arknights) -> siege_(arknights)
create implication ethan_(ambience_synesthesia)_(arknights) -> ethan_(arknights)
create implication indra_(ambience_synesthesia)_(arknights) -> indra_(arknights)
create implication lappland_(ambience_synesthesia)_(arknights) -> lappland_(arknights)
create implication aak_(ambience_synesthesia)_(arknights) -> aak_(arknights)
create implication ch'en_(ambience_synesthesia)_(arknights) -> ch'en_(arknights)

Imply non-playable Ambience Synesthesia outfits to their respective characters/alters (forum #296734).

Alters handled the way current alter skins are (alter skin -> alter -> base), though this seems contentious and unresolved (forum #333236 and following discussion).

Leaves out kal'tsit_(ambience_synesthesia)_(arknights) due to BUR #39143.

Leaves out angelina_(ambience_synesthesia)_(arknights) and phantom_(ambience_synesthesia)_(arknights) due to existing implications.

BUR #39398 has been approved by @nonamethanks.

create implication muelsyse_(golden_reverie)_(arknights) -> muelsyse_(arknights)
create implication mostima_(ethereal_harmony)_(arknights) -> mostima_(arknights)
create implication logos_(radiant_serenity)_(arknights) -> logos_(arknights)
rename angelina_(ambience_synesthesia)_(arknights) -> angelina_(ambience_synesthesia_2021)_(arknights)
rename ch'en_(ambience_synesthesia)_(arknights) -> ch'en_(ambience_synesthesia_2021)_(arknights)
create implication ines_(melodic_flutter)_(arknights) -> ines_(arknights)
rename stainless_(ambience_synesthesia)_(arknights) -> stainless_(empty_crown)_(arknights)
create implication odda_(candy_strike)_(arknights) -> odda_(arknights)

The trailer for Ambience Synesthesia has been released some hours ago. For now, I'm requesting implications just for the three skins that will be added in the game, but many more will be needed in the future for the others.

Some of the previous outfits also need to be renamed (I'm not sure if the Texas shown in the trailer refers to her original or alter form, so I'll wait for more information about the event).

EDIT: I'm pretty sure that it's the original Texas, based on her character sprite that appears in the AS25 web game.

EDIT 2: A new trailer has been released. We got a new skin and two old Ambience Synesthesia outfits.

Updated

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