Donmai

How do I tag this?

Posted under Tags

Edit: Thanks Tapper

EB said:
There is a facing_away tag, though it sometimes seems to be used no differently from looking_away. Facing viewer according to the wiki is supposed to be different from looking at viewer in that the character's eyes are closed, though that's not the case for many of the posts currently tagged (needs a lot of cleanup to meet that wiki definition). If facing away is also dependent on the character's eyes being closed, then it's not the tag I'm looking for.

The looking_away is specifically for when the character is looking at something the viewer cannot see, in this case the tag doesn't apply but I think facing_away does.

I think the requirement for the eyes being closed for facing_viewer was made only so that the tag can be distinguished from looking_at_viewer. What if the character's whole body is "facing" the viewer but with eyes looking away? Personally I'd say that it would warrant the facing_viewer tag despite the wiki definition.

Regardless, the character's eyes shouldn't be visible if they're facing away from the viewer so closed_eyes being a requirement would be impractical - so I'd say that facing_away is the closest to the tag you're looking for.

Updated by DanbooruBot

This is more of a question regarding a specific tag but is the tag facing_viewer getting used a bit too liberally?

The wiki says that facing_viewer should be used when the character's eyes are closed, so in a solo post it should almost be mutually exclusive with looking_at_viewer. yet there's dozens of solo posts with both facing_viewer and looking_at_viewer. Searching solo images tagged 'facing_viewer -closed_eyes' also yields even more results.

Updated by DanbooruBot

facing_viewer and looking_at_viewer should only be used on the same image to refer to different characters (edit: and animated or multiple views stuff). Most of the misuses in this case seem to be made by one user. I'll drop them a PM.

edit: facing_viewer solo looking_at_viewer -animated is now down to just 2 slightly odd cases.

edit again: and fixed up a few facing viewers that should have been looking at viewers. That should be better now.

Updated by DanbooruBot