Let’s be nicer to the new users. This is their first upload and their account is only a few hours old. It’s normal for new users to underestimate the tagging requirements, as they can be a bit daunting if you’re not used to them. We can teach them the rules without being jerks about it.
Let’s be nicer to the new users. This is their first upload and their account is only a few hours old. It’s normal for new users to underestimate the tagging requirements, as they can be a bit daunting if you’re not used to them. We can teach them the rules without being jerks about it.
Any new user should read the rules of the site before joining and posting. Especially if they're self uploading their work. Danbooru isn't some kind of trashy site where you dump your art to promote yourself.
Any new user should read the rules of the site before joining and posting.
Yes, they should. But they need to know where to read them first.
If I were a new user unfamiliar with the site, I would look for a link to the rules on the front page. Clicking on “terms” shows links to the uploading and community rules, neither of which link to anything explaining our expectations for tagging. To get to howto:tag from the menus, I would first need to click “more”, then “help” under “tags”, then scroll all the way to the bottom to finally see the link to the page. This could easily be skipped over because a user might think it’s just explaining how to add tags to posts instead of explaining the guidelines.
Because of these accessibility issues, we should not be jumping at new users when they make a mistake. Besides that, the first item under the community rules is “Be friendly to other users.”
Yes, they should. But they need to know where to read them first.
If I were a new user unfamiliar with the site, I would look for a link to the rules on the front page. Clicking on “terms” shows links to the uploading and community rules, neither of which link to anything explaining our expectations for tagging. To get to howto:tag from the menus, I would first need to click “more”, then “help” under “tags”, then scroll all the way to the bottom to finally see the link to the page. This could easily be skipped over because a user might think it’s just explaining how to add tags to posts instead of explaining the guidelines.
Because of these accessibility issues, we should not be jumping at new users when they make a mistake. Besides that, the first item under the community rules is “Be friendly to other users.”
That's a sound argument, which pointed out a great need to reform the new user experience. Precisely because the reason you've stated above, new users most likely never read the help:upload page nor visited the upload rules page. We can already see the proof from how much offtopic and low quality, meme uploads on front page; why not take a step further to prevent those getting uploaded altogether by linking those two pages on account verification so new users can read before making mistakes?
Yes, they should. But they need to know where to read them first.
If I were a new user unfamiliar with the site, I would look for a link to the rules on the front page. Clicking on “terms” shows links to the uploading and community rules, neither of which link to anything explaining our expectations for tagging. To get to howto:tag from the menus, I would first need to click “more”, then “help” under “tags”, then scroll all the way to the bottom to finally see the link to the page. This could easily be skipped over because a user might think it’s just explaining how to add tags to posts instead of explaining the guidelines.
Because of these accessibility issues, we should not be jumping at new users when they make a mistake. Besides that, the first item under the community rules is “Be friendly to other users.”
In a perfect world everyone would read the rules beforehand but most don't. I've been that new user that didn't read and the thought process behind not tagging wasn't malicious it's just that I thought someone else would do it.
I wonder if this means the events of Cyberpunk are canon to GG's lore lmao.
Unlikely since both franchises are made from different companies and have different alternative histories (In Cyberpunk, Corporations got powerful due to the US Government collapsing as a superpower due to their unpopular wars in South America and the government being controlled by a secret cabal during the late 1980s and 1990s plus cybernetic technology was very advanced during this timeline. In Guilty Gear, the world discovered "Magic" as an unlimited energy source in 2010 which led to wars over Magic and the creation of "Gears", who rebelled against the humans, leading to a century world war for mankind's survival.)
Now that I thought about it, how would she work on the game? Would she be a rushdown or setplay character? Or would be more of like a character who gives you so much debuffs cause she's like a netrunner right? And in 2077 netrunner enemies there give u like burn/shock states, it's pretty interesting to tjink of ngl
Now that I thought about it, how would she work on the game? Would she be a rushdown or setplay character? Or would be more of like a character who gives you so much debuffs cause she's like a netrunner right? And in 2077 netrunner enemies there give u like burn/shock states, it's pretty interesting to tjink of ngl
Def gonna be one of those characters that sets traps around the arena