Concord did at least manage to secure a release and got played before being pulled off shelves. KV got it worse because it never got released, and no gameplay screenshots ever surfaced too.
Having tried before giving up is more praiseworthy than giving up before even trying. I'm not expecting you to agree with me though.
Concord spent 8 years working on a project destined to fail. Project KV saw the writing on the wall and stepped back before they were in too deep or made things worse. I think it's way more commendable to recognize when you've fucked up and reevaluate your course than to commit yourself to pointless failure. Dynamis One burned bridges with both of their target audiences (Korea and Japan), and they didn't even know yet what kind of game they were going to make.