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A type of spacecraft from the EVE Online.
Versatile ships that can be reconfigured for a variety of attack, combat, disruption or support roles.
Strategic cruisers (also T3Cs) are the Tech 3 variant of the cruisers. They are the evolution of Sleeper technology into the currently known technology base. In practical terms, they are expensive, powerful, and extremely customizable cruiser-sized ships.
Strategic cruisers have four subsystem slots designed to create a single ship, each holding a part of the ship's basic layout and carrying its own set of bonuses. No strategic cruiser can be fielded if it lacks any of the four subsystem slots. Each race has developed its own set of subsystems for each ship, and these subsystems are not interchangeable between different races' strategic cruisers. Each subsystem has an associated skill, and when combined provide Strategic Cruisers with many more bonuses than any other ships.
To further improve their flexibility, strategic cruisers are also the only ships capable of having Rigs removed from them without destroying them, allowing a single strat cruiser hull to completely refit and change its role in a matter of seconds. To encourage on-the-fly reconfigurations (using a Mobile Depot for example), they also come with an extra cargo bay especially for storing subsystems. And to further encourage pushing the ships to their limits in the field, the main strategic cruiser skill itself does not provide direct combat bonuses, but instead reduces the overheat damage sustained by the ship's modules, and increases the speed of using Nanite Repair Paste to repair overheat damage.
It takes a lot of effort to build a strategic cruiser, and they consequently cost a lot. Most primary components of Tech 3 production are found in Wormholes, and some of the rarer gases and components are not available outside of Dangerous or Deadly Unknown systems.
The following are the strategic cruisers, by race: