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A technique found in 3D media that mimics the appearance of 2D illustrations.
A well-known example is The Legend of Zelda's Breath of the Wild.
In 3D media, cel rendering is typically employed by use of minimalist textures and shaders. This may include hard-edged shadows and highlights, sometimes to a degree that causes visual color banding, and other times, there may be an intentional omission of shadows altogether (e.g. Untitled Goose Game). There may also be use of a prominent outline (Okami), and on the flipside, there may be an omission of an outline altogether.
For the 2D cel shading technique, see anime coloring instead.
Media examples
Anime
Videogames
See also
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