HmmThat's it?Huh?! Huh—?! But what if that happens to me...? I won't be able to use the 8-Way Run to move—!Maybe I should try defending for a change?V
HAhVWhen you block a strike and prevent yourself from getting hurt, your opponent is open for a momentThe left analog stick must be in neutral positionThis gives you a chance to act in turnVertical attacks are useful for hammering opponents who don't or can't use the 8-Way Run mechanicMentality: if I try to move there, she'll use a horizontal attackHahahah somehow I feel like I can win just after learning this 𝆕V
HHm?V-YesGyahIsn't that a hopeless situation?!That's why I'm going to teach you how to prevent that from happening now, hehehehArgh* Most horizontal attacks hit high, so you can avoid them by crouching (🅶 🡓)
* Not all vertical attacks hit straight, diagonal slashes are possible as well. Therefore, it's not possible to dodge them using the 8-Way Run 100% of the time
* You can execute your character's special moves by pressing 🄰 + 🄱 or 🄱 + 🄺. Those moves can be horizontal attacks, vertical attacks or unique skills. Why not try finding out which characters have which on your own?
* You can enter the 8-Way Run state faster by quickly tilting the left analog stick twice (⇩ 🡓 or ⇨ 🡒) instead of simply holding it tiltedDefense is importantWelp, I'm pretty bad at defense
Maybe I'm just not cut out for itOh, come on
That's not trueHeheh
Easy, right?Huuuuh?! That's really it?!Easy, right?EhHeheheh, what should I do?AttackE-eh* You always enter standing guard by holding 🄶 when your left analog stick is in the neutral position
* Low-hitting attacks can still hurt you in standing guard, but not in crouch guard (🅶 🡓)
* You cannot guard against unblockable attacks and throws
* If you input ⇨ 🄶 timed right with your opponent's attack, you can repel that attack with a Guard Impact (see the tips on page 12)As for why you should guard...Y'don think so?That's because defending is extremely easy!I see, so I create opportunities by guarding against strikesAh, yes... chances of winning actually strongly depend on how much a player can limit the use of 8-Way Run by their opponent...You guard by holding 🄶 when your opponent attacksMove