Artist's commentary
Base Kassadin Update - League of Legends
__________________________________
In Collaboration with Riot Games
Client: Riot Games
Final Polish: League Splash Team
West Studio AD: Mingchen Shen
__________________________________
My first ever base splash! Super thanks to West Studio and Riot for assigning this to me! This was a different kind of challenge too because I got Covid while doing this so I had to stop midway during the thumbnail stage. Thankfully, my art director, Mingchen ( https://www.artstation.com/mshen ), took over the sketch and he made some cool thumbnails! Once I got better, I colored and rendered his approved sketch.
Unlike Porcelain Kindred where I overkilled the 3D and masks, here I did not use any 3D and only used minimal masks. I was also just working on a laptop when I did this so it was beneficial to keep my process simpler. Rendering was very straightforward since the approved sketch and colors was already painted over by Riot. I just had to follow their lead. I really enjoyed putting all the subtle texture details and figuring out the vfx while limiting my color palette.
Two lessons I learned here:
1. Even if the pose is boring, a simple Dutch camera angle and some nice foreground elements can make it more dynamic.
2. VFX is fun but make sure it is more readable and simple.
__________________________________
TUTORIALS AVAILABLE HERE:
https://www.artstation.com/deivcalviz/store
__________________________________
FOLLOW ME HERE:
INSTA: https://www.instagram.com/deivcalviz/
TWITTER: https://twitter.com/DeivCalviz
FB: https://www.facebook.com/DeivCalviz/
PORTFOLIO: http://www.deivcalviz.com
__________________________________