So this is interesting. This is legit concept art from the early stages of Halo: Reach, where you can see the clear influence from Magnificent Seven and likewise from the work influence Magnificent Seven, the Seven Samurai. We have super early character designs for basically every member of Noble Team including Thom (who dies before the game starts) and Rosenda, who is not featured in Reach and was presumably cut during the early planning stages. Pretty cool to scene how the game evolved from the initial proposal to what we got.