A sudden platinum upgrade raffle has appeared!
Donmai

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was waiting for kaga-chan but loli dark matron is certainly the best children's day present. can't wait for samip's art where big Friedrich smothers little Friedrich, who in turn babysits(?) her daughter(?)/sister(?) ulrich anytime now.

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    She looks extra smol compared to other -chan ships, almost comparable with Chesh-chan.
    So the minification works in reversal with the shipgirls original sizes, huh. The bigger the original ship was, the smaller the loli version?

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    Nmless said:

    Bacheally has more than 100 works on Twitter and some on INS. Maybe it takes a long time to upload... I want to try how many days it takes to complete.

    I finished it.
    If subtract the day I uploaded chizunyako's work, it should have taken only five days. I was faster than I thought.
    During this period, I also looked at other people's posts and felt that tagging does not need to be so detailed.
    I was too detailed in tagging bacheally's work, but I also learned a lot from it.
    Anyway, for me personally, I was able to complete what I said in the past, which is worth celebrating.

    Updated

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    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

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    T-A-C said:

    Context for the joke here: The Japanese version of Battle Network 2 had a glitched interaction between certain objects. The Prism chip would create a crystal prism that caused any attack that hit it to spread out and create area of effect damage. The TreeBomb chips were thrown attacks that left a seed on the ground that would eventually turn into a series of wooden spikes that travelled along the ground. If you threw this seed into a prism, it would cause damage on every frame the two objects occupied the same tile, resulting in enemies and bosses quickly losing HP. This interaction was fixed in the international release of the game, but deliberately left intact in the Japanese Advance Collection re-release of the game.

    But only disabled in a PvP game.

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