B4 trans: I bet this is a joke about Mokou leaving her dead body (or parts of her body) behind at every resurrection, which means potentially infinite food for Shion and Rumia.
B4 trans: I bet this is a joke about Mokou leaving her dead body (or parts of her body) behind at every resurrection, which means potentially infinite food for Shion and Rumia.
Her immortality is mever stated to work that way, the joke is definitely that Mokou is an infinite source of (potentially cooked) meat, that is definitely still attached to her.
Her immortality is mever stated to work that way, the joke is definitely that Mokou is an infinite source of (potentially cooked) meat, that is definitely still attached to her.
I think this is canon based on the conversation between Remilia, Sakuya, and Mokou in IN. Remi tries to convince Sakuya to eat Mokou's liver to gain immortality which means that Mokou can lose and regenerate lost body parts should the need arise.
This was really cool, but is there a way that the Hornsent allies with Leda? In my game he just invaded me in the ruins beforehand.
Apparently, you would have to ignore the Leda vs Hornsent confrontation (aka don't choose either sign to invade/help the Hornsent) and then do not summon the Hornsent for Messmer. You still have to exhaust his dialogue at the end of the Messmer fight tho.
Apparently, you would have to ignore the Leda vs Hornsent confrontation (aka don't choose either sign to invade/help the Hornsent) and then do not summon the Hornsent for Messmer. You still have to exhaust his dialogue at the end of the Messmer fight tho.
It doesn’t matter if you help him fight Leda just not letting him get his revenge will make him spawn there and fight you in the final duel.
Best NPC fight. I just love all the dialogue between the NPCs. Makes it so much worthwhile getting all theirs quests done.
It really makes me wish Fromsoftware did more direct storytelling besides item descriptions and what not. Like that's super cool and the worldbuilding is amazing but god this fight is so EMOTIONAL
Rarity: *4 Memoria Type: Active Ability: Chance to Critical [VII] on self for 1 turn (cooldown 6 turns) Max Limit Break Ability: Chance to Critical [VIII] on self for 1 turn (cooldown 5 turns) Description (JP): お揃いのメガネをかけて街を歩くと いつもの街並みも、レンズ越しには違う景色のように見える 日が暮れるまで一緒に歩いていた ずっと心も近付けたまま… Description (ENG): Wearing matching glasses, they walk through town admiring the same old scenery with a new perspective through the lenses. Hearts united, they walk until the sun sets...