Donmai

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Can't believe I see Lost Planet 2 x Blue Archive art in 2024

For anyone curious, this is based from a level in Lost Planet 2 where you need to kill Red Eye (basically a gigantic sand caterpillar like Shai-Hulud) while you're on a train with railway gun onboard. You have to work as a team (with your teammates) to defeat it. Although the railway gun can be operated with one player, working as a team is much more efficient. Someone could man the gun (probably the only instance in videogame where you can personally aim and fire Schwerer Gustav-level caliber gun), others could be shuttling shells to reload the gun (Which is pictured here. There are 3 shell types available), or handle the cooling system (to repair faster and reduce reload times), assist rotation drive (faster traverse), supercharge shell (more damage), operate shells storage, or distract the creature using helicopter or smaller turrets onboard

I played Lost Planet 2 a lot, and this level is truly one of the most memorable level in the game

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    BLACKSKY_777 said:

    Can't believe I see Lost Planet 2 x Blue Archive art in 2024

    For anyone curious, this is based from a level in Lost Planet 2 where you need to kill Red Eye (basically a gigantic sand caterpillar like Shai-Hulud) while you're on a train with railway gun onboard. You have to work as a team (with your teammates) to defeat it. Although the railway gun can be operated with one player, working as a team is much more efficient. Someone could man the gun (probably the only instance in videogame where you can personally aim and fire Schwerer Gustav-level caliber gun), others could be shuttling shells to reload the gun (Which is pictured here. There are 3 shell types available), or handle the cooling system (to repair faster and reduce reload times), assist rotation drive (faster traverse), supercharge shell (more damage), operate shells storage, or distract the creature using helicopter or smaller turrets onboard

    I played Lost Planet 2 a lot, and this level is truly one of the most memorable level in the game

    Do you know in which missions Heavy Gustav appears? (that is, all the appearances of Heavy Gustav), please?

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    TheJuiceKing said:

    wonder if Elizabeth will ever have a mascot at some point

    iirc she has talked about it before and said she is conflicted because she does want one but at the same time also likes that the Rosarians have freedom to imagine what they look like. She also considered having **multiple** mascots but was unsure if she’d be allowed to have that.

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    zeogen said:

    iirc she has talked about it before and said she is conflicted because she does want one but at the same time also likes that the Rosarians have freedom to imagine what they look like. She also considered having **multiple** mascots but was unsure if she’d be allowed to have that.

    She definitely is allowed since Shiori has different mascots for each tier of her membership

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    FRien said:

    How ironic coming from greedy tradesmen whose only assets are PNGs of girls.

    ???
    Kasugai doesn't have a patreon or fanbox, and has only a single comic on booth for less than 5 American dollars. From his twitter bio: "A corporate slave who draws what he likes."

    What is it with you and the other insufferable people like you that hang out on an anime image board filled with millions of free images that let's you have a free account with no ads hating on all artists for wanting to make a living with a skill you don't have? Your talk of irony is the real irony.

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    blindVigil said:

    ???
    Kasugai doesn't have a patreon or fanbox, and has only a single comic on booth for less than 5 American dollars. From his twitter bio: "A corporate slave who draws what he likes."

    What is it with you and the other insufferable people like you that hang out on an anime image board filled with millions of free images that let's you have a free account with no ads hating on all artists for wanting to make a living with a skill you don't have? Your talk of irony is the real irony.

    Bro, chill, he was obviously referring to the typical predatory practices of many generic gacha games and not about Kasugai. What is it with you and the other insufferable people like you misunderstanding a simple joke. Jeez.

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    noah3411 said:

    Bro, chill, he was obviously referring to the typical predatory practices of many generic gacha games and not about Kasugai. What is it with you and the other insufferable people like you misunderstanding a simple joke. Jeez.

    He's an expert at doing that, misrepresenting what other people say in order to mad at strawmen.
    Just your usual low-effort troll, really...

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    noah3411 said:

    Bro, chill, he was obviously referring to the typical predatory practices of many generic gacha games and not about Kasugai. What is it with you and the other insufferable people like you misunderstanding a simple joke. Jeez.

    Neither Okina nor the artist fit the people he described. Which means there's nothing ironic about the quoted line, because it's not coming from a "greedy tradesmen whose only assets are PNGs of girls." Which means his comment makes no sense. He's either wrongly insulting Okina, wrongly insulting the artist, or making a random out of pocket critique against made up people who didn't say the quote. In all three cases, he looks like a schizo.

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    HyperOcram151817 said:

    Uncanny how both are failed projects.

    Concord did at least manage to secure a release and got played before being pulled off shelves. KV got it worse because it never got released, and no gameplay screenshots ever surfaced too.

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    nhoctu97 said:

    one pull-off after backlash sooner, other cost $200 Million to make, even more with advertising, refund,...

    Having tried before giving up is more praiseworthy than giving up before even trying. I'm not expecting you to agree with me though.

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    game2009 said:

    Having tried before giving up is more praiseworthy than giving up before even trying. I'm not expecting you to agree with me though.

    Concord spent 8 years working on a project destined to fail. Project KV saw the writing on the wall and stepped back before they were in too deep or made things worse. I think it's way more commendable to recognize when you've fucked up and reevaluate your course than to commit yourself to pointless failure. Dynamis One burned bridges with both of their target audiences (Korea and Japan), and they didn't even know yet what kind of game they were going to make.

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