Fixed commentary translation. カワカス in this context does not mean to dry (乾かす), but rather caucus, referencing this caucus race that Alice encounters in Lewis Carroll's story.
Fixed commentary translation. カワカス in this context does not mean to dry (乾かす), but rather caucus, referencing this caucus race that Alice encounters in Lewis Carroll's story.
As I recall, the caucus race was meant to help everyone dry off from swimming in Alice's tears, so it's actually a clever bilingual pun. Sadly, the wordplay doesn't translate.
Adding the "Black Hawk Down" tag since we don't have a more generic tag for the Battle of Mogadishu. The date in the top right corner (3 October 1993) makes it pretty clear that it's in reference to the equipment carried at the time.
damn this is rare cases where normie world and gacha enjoyer world collide
no wonder non-hoyo gacha fandom are gatekeeping themselves
"Gacha enjoyer"? I thought every gacha player admitted to themselves that it was sort of a guilty pleasure, but apparently I was wrong, you actually fully accepted this crap.
You can gatekeep your gachas all you want, you were rot to begin with anyway.
"Gacha enjoyer"? I thought every gacha player admitted to themselves that it was sort of a guilty pleasure, but apparently I was wrong, you actually fully accepted this crap.
You can gatekeep your gachas all you want, you were rot to begin with anyway.
I noticed that Azur Lane, Nikke, and Genshin are the thickest among the games. Is there any correlation between their sizes and how "grindy" the games are? I only have experience with Arknights.
It could be based on how much time the dailies take up. I only have experience with GI, H:SR, and ZZZ, but in my experience ZZZ lets you burn a days worth of energy/sanity/scrumbulon in a couple fights and as many minutes, SR can be left on auto battle and you just have to hit repeat until empty, but GI can take around half an hour as you have to do a lot of manual battles to burn the resin and either explore or do quests for the dailies.
It could be based on how much time the dailies take up.
Makes some sense, I play Azur Lane and there are too many things to grind daily, Operation Siren being the worst of all. Even with the auto-battle, auto-explore and auto-repeat the game has, everything must be "processed", as in, the map exploraition and the battles are played, never skipped. I, at least, take well over one hour when trying to do everything. So, from all the gachas I play, AL is the grindest.
Mind you, I quit GI, H:SR and WuWa because they had long grind and used my PC. I need my PC to be free while I do dailies in my smartphone. XD
I noticed that Azur Lane, Nikke, and Genshin are the thickest among the games. Is there any correlation between their sizes and how "grindy" the games are? I only have experience with Arknights.
Dunno about Genshin, but I know that with most of AL and NIKKE, you have to actually play out the battle (though you can leave it on auto mode and not have to do anything). Compared to, say Blue Archive or GFL2; for most of them, if you get a high enough rating once, you can just press the "auto" button and instantly clear it again, without having to actually play the battle out.