Donmai

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Blacklisted:
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The whole process is way faster because I don't have to determine the size of the background layer of multi layer skins

Each skins came with 2 type of file (in the AssetBundles/painting folder):
- texture files that end with "_tex" ("bulisituoer_3_tex" and "bulisituoer_3_rw_tex" for that bristol skin)
- skin data file "bulisituoer_3" (for that bristol skin)
The skin data file contain the correct size for the background layer and to find it you have to:
-open the skin data file with AssetStudio
-go to asset list and find the only asset called "Transform#" (and not "RectTransform#")
-go to the preview tab and find the pathID for it "m_father" ( for example: https://i.imgur.com/5hljr1n.png )
- find the only RectTransform# asset with that pathID
- go to the preview tab and grab the correct x and y values (for example: https://i.imgur.com/KvIacYb.png )

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    egin_kogan said:

    References this scene from the movie "The Million Dollar Pentagram". The movie isn't available in HD everywhere yet so clearer images aren't yet available....or at least, the ones that were have been taken down.

    How come? Is it an old movie?

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    FWP said:

    So, what is the current events here?

    Going to take a stab based on MTL. This is probably in reference to Twitter's change in how blocking users works. Before blocked users could not interact or see posts from accounts that blocked them, but now they're changing it so blocked users can see the posts, but they still can't interact with them.

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    GreyOmega said:

    Going to take a stab based on MTL. This is probably in reference to Twitter's change in how blocking users works. Before blocked users could not interact or see posts from accounts that blocked them, but now they're changing it so blocked users can see the posts, but they still can't interact with them.

    Pretty much, yeah.

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