If I remember the breakdown correctly from a different vid with KLK footage edited in, Ken was a one-hit kill even if he blocked Chun-Li's normal attacks, let alone her ultimate finisher. And yet the player managed to perry each kick in the ultimate attack - and the required hitbox is apparently notoriously small for Chun-Li in that game. After that Ken's player managed to turn the fight around and take out his opponent.
As the video shows, the audience went, in a word, nuts.
Holy shit, these were actually parries? Sorry, what did you say the breakdown was? I need to watch it now.
Holy shit, these were actually parries? Sorry, what did you say the breakdown was? I need to watch it now.
You have to press forward (toward your opponent) for every hit on a limited frame span. Now try to do that with correct timing fourteen times in a row, under the pressure of a tournament crowd, tied points (next victory point wins) and barely no health (blocking the attacks would be KO by chip damage).
EDIT: I already knew Justin Wong got the butt of the joke from this EVO moment since then. What I didn't know is people still train hard on this game to parry his Chun-Li. Here is a Kikoshou parry with Hugo (more hits, shorter time).
You have to press forward (toward your opponent) for every hit on a limited frame span. Now try to do that with correct timing fourteen times in a row, under the pressure of a tournament crowd, tied points (next victory point wins) and barely no health (blocking the attacks would be KO by chip damage).
EDIT: I already knew Justin Wong got the butt of the joke from this EVO moment since then. What I didn't know is people still train hard on this game to parry his Chun-Li. Here is a Kikoshou parry with Hugo (more hits, shorter time).
Let's bring it back down to earth a bit.
Daigo was anticipating the Super. He actually baited for the parry 4-5 times before it happened - you can see it by the little walk-forwards between 31-26s on the game clock.
The parry window is 10 frames (1/6th of a second)
When inputting a parry attempt against a ground attack, high and low parries have a 10 frame input window as long as the directional input is released quickly. If forward or down direction is held, this input window is reduced to 6 frames. Also, you cannot input another parry (cooldown period) for the next 23 frames. Source: https://wiki.supercombo.gg/w/Street_Fighter_3:_3rd_Strike/System
You are in the abyss, those things took the form of the saurians to confuse you and make you feel sorry for them I won't repeat it to you again, go on... finish them off :LetsFuckingGo:
Well, it wouldn't be a problem if they didn't just jump at me when I only walked close by. Then again, I kill their parents or possess their parents' body too. Would be weird for me to grow a conscience about killing them myself.
Froggy Nun: "The Ribbit Ribbit Gang will have a seasonal theme this autumn." Sheep Nun: "As your Consigliere I have to say that this idea is very neat, Don Acorn."
I've driven some of these and with the lack of coasting (per standard Tesla design) the power steering is VERY sensitive. A slight turn on the steering square will turn the wheels much farther than you would think.