Donmai

Comments

Blacklisted:
Show 3 more comments
[hidden]

K9Thefirst1 said:

To those that don't get it:

https://www.youtube.com/watch?v=Kh_NgmLZgVU

If I remember the breakdown correctly from a different vid with KLK footage edited in, Ken was a one-hit kill even if he blocked Chun-Li's normal attacks, let alone her ultimate finisher. And yet the player managed to perry each kick in the ultimate attack - and the required hitbox is apparently notoriously small for Chun-Li in that game. After that Ken's player managed to turn the fight around and take out his opponent.

As the video shows, the audience went, in a word, nuts.

Holy shit, these were actually parries? Sorry, what did you say the breakdown was? I need to watch it now.

  • 0
  • Reply
  • [hidden]

    FRien said:

    Holy shit, these were actually parries? Sorry, what did you say the breakdown was? I need to watch it now.

    You have to press forward (toward your opponent) for every hit on a limited frame span. Now try to do that with correct timing fourteen times in a row, under the pressure of a tournament crowd, tied points (next victory point wins) and barely no health (blocking the attacks would be KO by chip damage).

    EDIT: I already knew Justin Wong got the butt of the joke from this EVO moment since then. What I didn't know is people still train hard on this game to parry his Chun-Li. Here is a Kikoshou parry with Hugo (more hits, shorter time).

    Updated

  • 8
  • Reply
  • [hidden]

    rom_collector said:

    You have to press forward (toward your opponent) for every hit on a limited frame span. Now try to do that with correct timing fourteen times in a row, under the pressure of a tournament crowd, tied points (next victory point wins) and barely no health (blocking the attacks would be KO by chip damage).

    EDIT: I already knew Justin Wong got the butt of the joke from this EVO moment since then. What I didn't know is people still train hard on this game to parry his Chun-Li. Here is a Kikoshou parry with Hugo (more hits, shorter time).

    Let's bring it back down to earth a bit.

    • Daigo was anticipating the Super. He actually baited for the parry 4-5 times before it happened - you can see it by the little walk-forwards between 31-26s on the game clock.
    • The parry window is 10 frames (1/6th of a second)

    When inputting a parry attempt against a ground attack, high and low parries have a 10 frame input window as long as the directional input is released quickly. If forward or down direction is held, this input window is reduced to 6 frames. Also, you cannot input another parry (cooldown period) for the next 23 frames.

    Source: https://wiki.supercombo.gg/w/Street_Fighter_3:_3rd_Strike/System

  • 2
  • Reply
  • [hidden]

    Well, it wouldn't be a problem if they didn't just jump at me when I only walked close by.
    Then again, I kill their parents or possess their parents' body too. Would be weird for me to grow a conscience about killing them myself.

  • 1
  • Reply
  • [hidden]

    Froggy Nun: "The Ribbit Ribbit Gang will have a seasonal theme this autumn."
    Sheep Nun: "As your Consigliere I have to say that this idea is very neat, Don Acorn."

    Cookie: "Barrel acorn anyone?"

    Acorn spitting Duck: "Duck the police!"

    And in the lower right corner is a demonic duck!

  • 0
  • Reply