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Donmai

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For anyone who didn't know, the Crowdstrike (yes, that Crowdstrike) CEO George Kurtz is also a racecar driver - and a fairly accomplished gentleman driver at that with multiple appearances at major events such as the 24 hour races at Daytona, Le Mans, and Spa. His squad actually won Le Mans in the LMP2 class last year, though he hasn't participated in any racing events since the big incident earlier this year.

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    HeeroWingZero said:

    For anyone who didn't know, the Crowdstrike (yes, that Crowdstrike) CEO George Kurtz is also a racecar driver - and a fairly accomplished gentleman driver at that with multiple appearances at major events such as the 24 hour races at Daytona, Le Mans, and Spa. His squad actually won Le Mans in the LMP2 class last year, though he hasn't participated in any racing events since the big incident earlier this year.

    TIL

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    K9Thefirst1 said:

    To those that don't get it:

    https://www.youtube.com/watch?v=Kh_NgmLZgVU

    If I remember the breakdown correctly from a different vid with KLK footage edited in, Ken was a one-hit kill even if he blocked Chun-Li's normal attacks, let alone her ultimate finisher. And yet the player managed to perry each kick in the ultimate attack - and the required hitbox is apparently notoriously small for Chun-Li in that game. After that Ken's player managed to turn the fight around and take out his opponent.

    As the video shows, the audience went, in a word, nuts.

    Holy shit, these were actually parries? Sorry, what did you say the breakdown was? I need to watch it now.

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    FRien said:

    Holy shit, these were actually parries? Sorry, what did you say the breakdown was? I need to watch it now.

    You have to press forward (toward your opponent) for every hit on a limited frame span. Now try to do that with correct timing fourteen times in a row, under the pressure of a tournament crowd, tied points (next victory point wins) and barely no health (blocking the attacks would be KO by chip damage).

    EDIT: I already knew Justin Wong got the butt of the joke from this EVO moment since then. What I didn't know is people still train hard on this game to parry his Chun-Li. Here is a Kikoshou parry with Hugo (more hits, shorter time).

    Updated

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    rom_collector said:

    You have to press forward (toward your opponent) for every hit on a limited frame span. Now try to do that with correct timing fourteen times in a row, under the pressure of a tournament crowd, tied points (next victory point wins) and barely no health (blocking the attacks would be KO by chip damage).

    EDIT: I already knew Justin Wong got the butt of the joke from this EVO moment since then. What I didn't know is people still train hard on this game to parry his Chun-Li. Here is a Kikoshou parry with Hugo (more hits, shorter time).

    Let's bring it back down to earth a bit.

    • Daigo was anticipating the Super. He actually baited for the parry 4-5 times before it happened - you can see it by the little walk-forwards between 31-26s on the game clock.
    • The parry window is 10 frames (1/6th of a second)

    When inputting a parry attempt against a ground attack, high and low parries have a 10 frame input window as long as the directional input is released quickly. If forward or down direction is held, this input window is reduced to 6 frames. Also, you cannot input another parry (cooldown period) for the next 23 frames.

    Source: https://wiki.supercombo.gg/w/Street_Fighter_3:_3rd_Strike/System

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