Pandemonica: A management stance character. Builds up a unique caffeine meter from her neutral state to access "Sadist stance", which changes her moveset from a neutral-focused one into a high-damage, two-touch rushdown killing machine. Depletes the caffeine meter whilst active, and when the meter runs out, she returns to her starting state, as well as having a caffeine withdrawal recovery animation, making her vulnerable during the transition back.
The Police: A puppet character, with the officer calling on members of SWAT for support. Whilst having no extra meters, the officer needs to enter a "call" stance, inputting the actions of the SWAT support before they drop to execute. Requires good space management to create opportunities for calls, but attacking with your swat minions allows for unblockables and rough mixups.
Modeus: An extremely hp-thin, high-stakes rushdown character overwhelming the opponent with her lust. Having the highest running speed and short-ranged, but extremely quick mix, she has to be reckoned with. To boot, her "Love potion", thrown as a projectile, pulls the opponent towards her on contact, allowing her to skip neutral altogether.
Cerberus: Three-in-one tag team character. Three separate, though smaller heathbars, three separate but simple movesets, constant position switches - being one soul in three bodies means effective management between them.
Malina: The fountain of blood, the fountain of alcohol. A back-and forth type of stance character, with the "strategy" stance being a zoner one, and "sour" being rushdown. Can switch between the two without building any sort of resource, but has a decent recovery animation when switching. By spending a bit of hp or landing a specific special, she can switch instantly, avoiding a punishment risk.
Zdrada: Agressive submissive - whenever Zdrada takes damage, whether it be chip damage when blocking or regular, she builds a "masochist" meter. Whilst her default kit is limited, she spends that meter for extremely agressive, high-damaging specials. Every round she starts, the meter is empty, so she has to initially be on the defensive before slashing the opponent into small pieces with her collection of knives.
Azazel: Fallen angel - a timid and slow zoning playstyle that allows azazel to stay afar. However, as the match goes on, she passively builds a "corruption" meter, with her unlocking the ability to use highly agressive specials one-by-one. The longer she stays, the more moves she gains.
Justice, the Awesome: Neutral personified - rule of cool, she has the widest kit of all. No extreme gimmicks, but no weaknesses either, with everything in her kit being "just a little bit too good".
Lucifer, the CEO: The corruptor - a highly controlling setplay zoner, able to swamp the battlefield in projectiles and traps to trap her opponent in defense before getting close and personal to boil their blood.
Judgement: The high prosecutor. All of her specials are powerful in different ways, with her having both reach and damage. However, from chains to extreme punch mixups, all of her specials have a cooldown assigned to them - if you use up your kit carelessly and put everything on cooldown, you become extremely vulnerable and have no proper means of offense.
Beelzebub: The queen crimson, the mistress of flies. A flurry of debilitating status effects combined with a very controlling, mid-range playstyle. Whilst on being a zoner, beelzebub has far more mobility than them whilst having the power to play keepaway by covering the middleground with damaging flies. Different status effects include, but are not limited to:
Purple decay - a DOT status effect placed on the opponent. Can be removed by hitting beelzebub, but good luck getting through the multitude of flies. Moreover, whilst decaying, the chip damage you take is amplified, making even blocking far less effective. Swarmed by rot - a slowing status effect, which affects everything besides blocking - all of your moves and your movement become slower and more sluggish, with worse startup and longer recovery. Thorn grasp - Whist affected, any of beelzebubs's moves that hit you gain lifesteal, recovering her HP.
These and other statuses, however, have to be managed - the opponent can't be afflicted with multiple, and applying any puts them all in a cooldown. You need to know which to use at which point for maximum effectiveness, and shouldn't try to spam them blindly.
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